Use the first two minutes — the draft and the time before the creeps — to look at both picks: your starting items, your skill build, the basic items for the first 15 minutes and a plan for rotations if the lanes are lost. Think about who you will play for, where your help will be needed, and whether you can go through a Twin Gate or control the water rune on minute 4.
During hero selection and before the creeps, look at the draft and think your plan through. Preparation is part of the game too.
Your team has a passive draft with greedy cores — do not force early fights: play behind them, reveal their smokes and place vision so your cores can farm their key items. Once they have them, use the smokes or catch the enemy at the anchors (a creep wave, the runes).
You force the fights with a greedy draft — your cores fight without their spikes and feed.